War thunder crew skill priority planes. The other skills can come next but these are priorities as these are crucial to your survival. War thunder crew skill priority planes

 
 The other skills can come next but these are priorities as these are crucial to your survivalWar thunder crew skill priority planes  The expert qualification cost is 590,000 SL

3, you will queue in the 5. Sep 9, 2022 @ 3:53am Some skills are crew-shared and average counts. Basic, expert then ace and yes for air, i dont play tanks much Dodo_Dud November 7, 2023, 5:25am #5 But it is still not clear. “Expert Crew” & “Ace Crew” symbols on aircraft. Although the F2A buffalo fought only a few battles with the US military, it. Leadership*1: Boosts every other skill by 5% Crew Interchangeability*1: Allows you to take nonfatal hits. Instructor functions. It depends weither you have figters or bomber on a crew slot. Is thunderskill at all up to date on statistics and player skill/efficiency, whatever that means. Arcade gives triple the amount of crew points from memory. Qualifications give +3 to all skills for a pretty reasonable SL price in the early tiers. V-1710 apologist. It's recommended to train up your Crew for at least 2-3 crew slots on each of the nations you plan to play, keep note that you should train the following 2-3 slots for different vehicles (for example 1-2 for planes, 1-2 for aircraft) however if you only plan on playing realistic and simulator battles you will only need 1-2 trained crew slots. Where should i use them, as there isn’t. In planes you don't have reload and repairs to do whilst flying. It can also engage anti-radiation missiles. Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. I have a lot of Expert crews though (mostly tier V and lower planes). So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. (And no guided missiles etc. Crew Skills! Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. War Thunder has been the leading edge in realistic war gaming for some time now. When defining what makes a good player in Ground RB, there are several key points that come to mind: map knowledge, situational awareness, vehicle knowledge, and using the strengths of their vehicle while exploting the weaknesses of the enemy. Other useful stats are Radio Communication, Artillery Accuracy & Calling Time and Rangefinding. -agility and vitality. All Discussions. FishBallGamez • 5 mo. CalErba. Crew skills are a crucial aspect in Ground battles. Vitality, well, you can just avoid getting hit in the first place? Keen Vision and Awareness. So crew #4 would be 5. Pilots and Tankers! In War Thunder Update 1. . And invest on a expert crew. Rangefinding - gunner: reduces rangefinding time and improves rangefinding accuracy. but I've recently started playing tanks seriously and I'm not sure how to split it. That's how I generally distribute my points as everything else feels secondary/useless. In Realistic and Simulator battles you will receive approximately 1% of the research points earned for the aircraft the crew is flying in; in Arcade battles you gain 3%, but the experience is spread among multiple crews. _Axtasia • 🇺🇸🇩🇪🇷🇺🇨🇳🇮🇹🇯🇵 main • 1 yr. The guide is made casually from researching photos from the past and compiling them to depict the most. Besides, late game brrrst mass and plane disintegration make it a terrible scaling stat. 2) Repair times are different for all planes across different modes- for example, a 109G10 takes 5 days in FRB to repair fully on a full max repair speed and corresponding repair rank crew, while a 190A5 takes 1 day 20 hours-ish. Skilling up your crew is vital to victory in the air. Tank driving, targeting, leadership, weapon reloading, and field repair are the most important ones for tanks. Or rammed by an enemy aircraft. For air specificly just completely ignore the keen eye skill its useless. Arcade gives the best crew points to RP ratio. Maximum vitality: 30mm shell rips your gunner, or pilot’s arm off, they will simply heat up a butter knife with a zippo lighter and cauterize the would while taking viagra so that they can use an additional appendage to help with the tasks at hand. Would you agree?To max every air and ground skill of one crew you'll need 102349 exp, which means ~6x17500 exp = 6x1000 GE. Masterbacon117. It’s best to shoot a explosive projectile (example: APHE, APCBC-HE, HE) into the middle of the crew compartment. 3 (SB). After that you can go for the other skills on the gunner tab and second on the pilot fighter tab. Trims the aircraft in the air so that when the controls are released, the aircraft maintains its. The F82 is about 1 week, but it’s 20k SL. It makes the missile difficult to correctly lock on, and can completely ruin a launch, because an enemy may launch a missile while the missile is locked onto a flare. . A fully skilled 7 plane hanger (5 fighters, 2 bombers) for instance would equate to. It allows them to take more hits. although with some skill. 1. It is a dive fighter refitted to be a tank hunter. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. only at 8. Dont fly as in AB when flying in RB that wont work. The training cost is 170,000 SL. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a. Well at least do not max tanks and planes for one crew - it does not. joLangNEb • 3 yr. For ground RB youre probably better off just having 1-2 dedicated plane slots. The maximum distance at which he can detect the enemy. id no idea theirs a way to use the crew skill - in such a way. Gtol>Keenvision>Stam>Awareness>all others. If you have a low crew level like 25 or less then no but if the crew level is over 60 then yes, as long as the skill poins that got the crew to a high level are relevent to the vehical. Every crew gathers skill points individually, which means playing a vehicle in crew 1 will only result in crew points for crew 1. It`s for turrets, if you dont plan to use planes with turrets in that slot then there is no point. War Thunder features a complex and detailed ‘skill tree’ type library of planes for each playable country. Business, Economics, and Finance. If you're somewhat advanced into the game, understand that not all types of planes prioritize the same skills. The T-80U is an all-round upgrade to the T-80B and one of the most advanced MBTs fielded by the Soviet Union. In the “pilot” tab most important imo is g tolerance>stamina>vitality>keen vision>awareness (remember to spread them out evenly as you progress) as for “logistical services” gun. You don't want to put an SPAA on a slot thats skilled towards aircraft. Though the update numbering has been dropped since Update "Starfighters", the game version is. Stamina - goes with G-force, but I don’t rank it as high as G-force. , cannot be offset by level 100 experience. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. The lowest number nest to the skill means that skill is a priority. 7. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. i don't really play aircraft or ships a lot so. Thus, it doesn't matter which member is replaced or by whom. Sep 9, 2022 @ 10:21am I didn't know the answer myself and. I regularly destroy planes behind me when I can get both of the rear facing gunners to fire at them. I would probably recommend going for Britain or one of the big three. The best skills to spend crew points on first are vitality, precision, and accuracy. Expert qualification adds 30 skill points to some skills and they will stack to your original spent skill points. So +5 when you get both. (IIRC) If you hover over the "Upgrade qualification to X" button it shows you the bonus applied (+3 for expert and +2 for ace). Yeah if you are only going to use single crew member planes in that crew slot, the defensive armament tab is mostly a waste. hi guys, been trying to find a guide on where to allocate bombers crew skills and all the guides seem to be outdated. Lots of skill and luck involved in Midway. Maybe Arcade Mode maps are smaller but usually enemy planes are already visible the moment we enter the battlefield. Gotta look after the crew of the plane as well. I suggest also to always play ground vehicles with expert crew. ago. ; Navy. . Depends on the tank you are playing, some just can't avoid being killed in one shot, the best advice is to not get hit lol. Authentic WW2+ Tank Decals Guide (France) V. The JASDF had plans to select a. poll A great feature of War Thunder is the detail put into missiles and radars, but there are issues that have gone unfixed for an extended period of time. I put some figures together for the planes that I have with varying levels of crew skill, and made a spreadsheet here (my calculations may be wrong, so if you see any errors please let me know!). This isn't a skill debate. Basics. And getting up to even +3 will be quite slow. These can be how quickly aircraft are repaired by ground crew on the airfield, how fast the. The Folgore ("Lightning") is a solid plane for its battle rating, especially. ago. Crew skill only makes things easier and slightly more predictable. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. More durable pilots! This skill makes your crew die later instead of sooner. It. The Harrier GR. now I don’t mind the prices. I only play RB but here some recommendations: M4A3 (105) has very good armor for its BR and a nice HE shell. Sure, the spotting skills aren't all too high priority, but difference in reloading, targeting, driving, repair and agility and vitality, artillery. Vitality works, so do the view range thingys (tested with a friend with 0 points into the view skills). if you have all your crewskills then it is your flying. 7mm (especially if you get the post war AP-I belts) or very good 20mm, but American Planes are Heavy. I am still just getting started in War Thunder, and I've accumulated a bunch of crew training points that I have yet to allocate. At least to level 2, so you can take small caliber shots. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. War Thunder punishes stock vehicles (planes and tanks alike, but planes have a much more pronounced performance handicap) hard to entice people to spend $$, and in many cases that alone is enough to make you feel powerless. ago. XP upgrade gives you 50% of the max value skill, expert 30% and ace 20%. If a skill isn't useful they will change it like they did with weapon. The HQ-17 air defense system can engage all kinds of modern air targets, including aircraft, helicopter, UAVs, cruise missiles and precision guided munitions. These are sitting and. First, disable auto-repair to see the effect. The repair rank skill is in the "Ground Crew" tab for aircraft, which I find. 7 (AB/RB/SB). As for you not being able to one shot it depends on your tank too and the ammunition it has access to. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. In air-to-air combat, the F3D-1 can hold its own with its good turn rate and four M3 cannons mounted in the nose. Description. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. Ability to jettison missiles/secondary weaponry 【 Suggestion 】. So loosing the match, despite getting a decent result. Planes - USA ; By mexicanmuscel; 103. In War Thunder update 1. They I leave tere my damaged plane between gamming sessions. #warthundertips #warthunderguide #warthundertricksWant to make YOUR tanks RELOAD FASTER and turn quicker? Got loads of Crew Skill points and don't know where. Better conversion but lower RP totals and it's spread across 3 crews instead of focusing on a targeted crew. also if specific crew members die his bonuses get removed. Vitality. + Repair rank 2 and repair speed 1 = 22 seconds airfield time + Repair rank 3 and repair speed 1. Damage control skills - Reload skills - Leadership - AA skills. KHAN Jan 5, 2017 @ 1:03pm. . A-10A; A-10A Late; A-1H; A-20G-25; A-26B-10; A-26B-50. This is for AB and fighters with no tailgunners. 87 "Locked On" as a pack vehicle purchasable in the Gaijin Store, but was removed from sale after the 2021 May Sale. So I am seeing a few people say the following tank crew kills should be focused on. ESPECIALLY pre-radar, when the targets are less lethal and slower. Then Vitality: crew less likely to die. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the. It's pretty nice to upgrade once you've upgraded the most important specific skills for each crew member, otherwise it shouldn't be a priority. Yeah sure, we totally need a new way for wallet warriors to have yet another advantage over f2p users (or over users who don't spend $50 on the game every 6 months, which is kind of the same as being a f2p player anyway). gunner and pilot vitality for playing into EC. 0 and 5. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some dude who isn't in the. For tanks you need loading, targeting, leadership, driving, and range finding depending on the vehicle. Reloading is also worthwhile but it very quickly gets expensive to level. So if you've spent 100 crew xp points in pilot vitality for aircraft then you won't have 100 crew xp points to spend on tank skills. One EXTREMELY noticable way to try: Anti-aircraft guns. This is definitely also possible to do, but also definitely slower than just doing air battles. In a competition between the Grumman XF4F1 and the XF2A-1 (the P-35 lost early on), the XF2A-1 won as it was more advanced than the Grumman aircraft, so it went into production as F2A-1. 2 March 2023 Development. but I've recently started playing tanks seriously and I'm not sure how to split it. German AA is fantastic access all BR. Gtol>Keenvision>Stam>Awareness>all others. Also even on bombers the skills are pretty useless. Crew skills are a crucial aspect in Ground battles. The Do 335 A-0 is a rank III German strike aircraft with a battle rating of 4. I did accelerated training on my B25 crew to max precision and accuracy, and only have 16 in both G-Tolerance and Stamina. Pearl Harbor and Midway easily could have been much worse for the US, and probably done that. IcedDrip • 5 mo. 8. 0 (SB). Not exactly a clear cut answer but, im guessing that raising the "Repair Rank" allows the said vehicle in the crew space to repair without penalties. 5km(scout module=12. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. Every aircraft player in War Thunder will eventually want their own jet plane at some point and for high-tier matches. If my crew is occupied on a fighter plane,do I have to upgrade defensive arnaments? No, it only works for bombers, attackers or planes that have at least another crew member besides the pilot. Very important getting these are top priority. Two of my Rank II planes (P-51 and P-38E, latter is fully spaded) are frozen in repair time, and it's not clear why. Repair rank I usually chose 1 crew and let it be my "mechanic crew" and invest heavily on repair rank there, up to a point its rank matches the aircraft i fly. 6. ?Originally posted by SpiralRazor: IIRC they add +3 and +5 to all skills. I used to think that rangefinding helped with having an armor penetration cursor appear on targets at longer ranges but it turns out thats reserved for Keen Vision. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. This thread is archived. - Crew skills are important. If you hover your cursor over any skill, you'll see its description and bonuses it gives. In case you didnt know, the PMC308 (AHEAD) munition, that is currently found on the Puma, should be automatically programmed by the FCR of the Puma when it leaves the barrel. For instance, the Bf 109 F-4/trop requires repair rank 3. The IL-2 (1941) is a rank II Soviet strike aircraft with a battle rating of 2. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. Thats all i know and i guess if they die then ye u are handicapped #1. The repair rank corresponds with your plane rank. Avoid wasting crew XP in gunner skills for all other slots, and put your main bomber always in the same slot. . Ever since the last patch where any damage done to your pilot is equivalent to the loss of tail control, vitality is pretty much at the bottom of your priority. Let's get right onto Tip number 1: Whenever you unlock a new plane in the game, make sure to test it and familiarize yourself. The beginning of the Closed Beta Test for the French Naval forces, new and updated graphical effects for flares, afterburners, rockets and missiles along with new hit marks on ground vehicles. If you want to change your vehicule to another crew, you need to start again at 0. A small liner is fitted to specific areas of the interior to minimize the damage of a penetration. Which I have 6 of for all 3 categories for germany. ago. Crew XP is equal to 3% of RP gained (in AB; it's only 1% in RB), so you can get about 800 crew XP points per match. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle. Now even if you think the SL cost is not high the RP cost is huge. A. You can also read about the history of famous vehicles. 77 “Advancing Storm”, we present a new system for loading ammo in tanks during battle. The guide covers vehicles from Tier I all the way to Tier VII. 7. Unless you bought crew exp for eagles and can max out most of it in one go you want to increase your skills incrementally. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. Expert and Ace crews will add a bonus on top of whatever skill your crew already has (even at 'max', +5). In other words, when I logged off last night, all 4 planes were trashed, and this afternoon 2 are fully repaired, and 2 have no reduction in repair. The lowest number nest to the skill means that skill is a priority. In terms of Phly that was realistic, i didn't even know he played arcade. Crew level is a total of all skills learned by a the crew. Hope this helps! As long as. Night Bomber version of the B-25J-20 for War Thunder. level up repair speed and vitality equally on each crew member, leadership for the commander, and reload speed for the loader. Vitality, agility, range finding (if you can't look at a target in your scope and automatically know the ranging), radio communication and the two artillery ones would come next. Players will quickly find out that this plane is very durable, but somewhat slow and unwieldy. Some exceptions: if you have a crew dedicated to tank destroyers/long range snipers (like a properly played Tiger), driving may be less of a priority. 62mm, but a maxxed one can take two. Expert qualification represents 20% (crew points 50% and ace qualification 30%), so it's a big boost to your skills IMO. Germany. However, the reality is that in arcade battles up to. High priority. In arcarde you need for both bombers and fighters reduced reload times and in HB reduced repair times. Still, it's your own task to actually look around for things. There are 5 of them in total and today in this article, I will quickly explain. It was introduced in Update 1. Crew skills are important. (That has the crew you want to use) Then select the new vehicle you want to use to the empty garade slot. Any plane that lists a turret in its stats has a Gunner. My personal Discount Code: skill or crew points is an imp. The Shooting Range #217 - Tactics & Strategy section at 08:47 discusses defense manoeuvres in air duels. Pretty sure it can double the “hp” of your crew. Win rate 53. . Loading, aiming, leadership for tanks. Or rammed by a friendly aircraft. Expert crew will give +20% boost on all crew stats so it's pretty worth it It will make a big difference in reload time, repair time and gun handling. Would you agree?Usually you want the damage control skills (minus unwatering time, nobody needs that), crew interchangeability and the gunners tab skills for faster reloads and better AI gunners. This is a subreddit for War Thunder, a cross platform vehicular combat MMO…The author of this thread has indicated that this post answers the original topic. In Realistic and Simulator battles you will receive approximately 1% of the research points earned for the aircraft the crew is flying in; in Arcade battles you gain 3%, but the experience is spread among multiple crews. It was introduced in Update 1. As War Thunder is primarily a PvP focused game and getting kills is the ultimate goal to win battles, skill bonuses in the form of Research Points. In the “pilot” tab most important imo is g tolerance>stamina>vitality>keen vision>awareness (remember to spread them out evenly as you progress) as for “logistical services” gun maintenance>repair speed>repair rank… it depends what game mode you play if you play air arcade a bit consider investing in reload speed for realistic this skill is usel. Leadership*1: Boosts every other skill by 5% Crew Interchangeability*1: Allows you to take nonfatal hits. That and the amounts of gold it will cost you on higher. The IS-7 is the sixth variant of the IS heavy tank family. 4. Keen vision is useless and should be the last you fill up. 91%. The R/4 is. smittywjmj. 2km away, and Ace Crew is up ti 8km away. Most information are written in the crew skill pop-out already, for planes it's 9. It uses an improved 90 mm SA47 cannon over the ARL-44 and has a 7-round autoloader and a better armour pattern while being more mobile. V-1710 apologist. If you play premium vehicles without auto repair it’s even more profitable. 0 (AB/RB) and 3. Hello, This suggestion or something like it was not seen in the list of previous suggestions; SUGGESTION: Give the capability for a full reset of all crew XP on the player account (all crew slots), with high GE priced resets afterwards. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. Trained crew: Up to 50% vehicle proficiency (each full bar is 10% for that particular skill) Expert crew: Up to 80% vehicle proficiency. The vehicle is that of a T-34 hull and chassis, but with a heavy emphasis in firepower with a 100 mm LB-1 gun as its main armament. Its infinitely easier than "Revenge CAS" so to speak. In this video I guide you through what all the skills do, where to spend your points depending on what. but I've recently started playing tanks seriously and I'm not sure how to split it. Ability to reset all invested crew xp points (for ~100 GE fee) so that you can re-prioritize skills. The rest are perfectly fine with rank 2 + Expert crew. Crew improvements are less noticeable in tanks whereas upgrading stamina and g-force reduction for planes makes a huge difference. Players and technical moderators have submitted many bug and historical reports on radars and missiles of every country, and general mechanics behind their modeling. Top 3-4 Crew Skills to Focus on with Tank Crews. As soon as you place any vehicle into a slot, this vehicle appears at. The best skills to spend crew points on first are vitality, precision, and accuracy. I assume we won't get the gold back we may have used to get the crew training points, but am I right in assuming it means that. List of Previously Suggested Ideas - Main Hub. After a fight the crew starts to repair the plane, slowly, but it will repair. every time you get rp with a vehicle in that crew a % of that will be turned into crew experience points. Zep_Dako. 3. c) weapon maintenance - mostly important to keep guns from jamming but also. Repair (Very expensive as sum of all crew) Rangefinding (After a bit of experience you will never use it again) Crew switch (Very expensive as sum for all crew)Repair speed is more of a concern in AB, but is not a priority, upgrade it up to a point you feel confortable with. 75 "La Résistance", the F3D-1 is a very capable aircraft that can fit many roles. Crew skills are divided into several categories, each containing skills of varied utility. 1 is a VTOL aircraft with thrust vectoring nozzles, which allow it to take off and land vertically. So +5 when you get both. CanUPlsUninstall. Visability. The Brewster F2A-1 buffalo was designed to replace the Grumman F3F biplane fighter. I never understood why crew skill would affect the built in electronics of a vehicle. In the gunner skills, you'll want to invest a bit in "Experienced gunners" to have at least as. On what to look for to release the bomb. The AML family of cars had a had a four-wheel drive chassis, a three-man crew. It is a Soviet heavy tank that began development in 1945 under the project designation Object 260. No, aircraft and tanks have two different sets of crew skills. The Tempest Mk V (Vickers P) is a rank II British strike aircraft with a battle rating of 3. Basics. pretty much the title. 0, and this pattern goes all the way to the top, again this is all to help with Balance of the game and matchmaking whilst helping flesh out the research tree. Moreover, you can free ace a crew only if you have expert crew. Frags per battle 2. Having 50 vitality on all your dudes will be a life-saver. This means you could potentially face 6. When people talk about P2W, they never actually talk about crew…Seems like a reasonable place to ask this: Will we get the crew points back when tanks are reset at the end of the closed beta? On the official page it's only mentioned that golden eagles for crew training aren't gonna be refunded. Reload speed isn't worth it when you don't have a lot of crew points to mess with; it simply isn't a priority other than why I stated above. It provided a good crew experience base layer and now flying out completes the crew training. Also, crew skill points are not bound to the vehicle class they have been farmed with. Even Expert gets way too expensive at the higher tiers to maintain. War Thunder is not an easy game but I enjoy the challenge of it and that's what keeps me coming back year after year. The "EC" in the name stands for "Esperimento Cannoni" or Experimental Cannons. You can detect planes at double the range and closer to the sun with these skills. All the other guides I found were eith. Air forces / Death 0. What's the significance of "crew slots" and what determines which slot a plane goes into. Imo, a more experienced player would be able to offset the negative effects of low crew skills in ground battles. And last is the driver skill, in not bad but not on top of my priority list. 1. I go every single piece of information about crews and how to have the best crews possible. Welcome to War Thunder. 5/5 so your gunner can adjust in azimuth and elevation simultaneously, reloading, leadership. 2. 51 "Cold Steel". 0=50. Since you can have artillery support in medium tanks that do not have 5 members, the artillery bonus etc still apply. When you get expert, you can play to get ace cheaper or for free. At most, getting the crew skills to their maximum will give a relative increase of +5 for each skill. 5=15. . There are other but those are usually some of the most common. As long as you don't plan on using a bomber on that crew slot than there is literally no point in putting your points there. The Ho-Ri Production was introduced in Update 1. ; Squadron Commander: Obtain 1 / 3 / 5 / 10 crews. Then spread the rest between other crew''s vitality, repair and agility. It was designed to replace the older and less capable scout vehicles that the French Army had used during World War II, such as the AMD 35 and the Laffly S15. RB and SB (regardless of air, ground or naval battles) For every 100 RP you earn with a vehicle you get 1 crew point. The first stage would be "Expert" which adds 3 point to every crew skill for the cost of several Silver Lions .